Omorashi System

The Omorashi System is a set of gameplay mechanics in NoMaKo, consisting of two parts: The Hydration meter and the Bladder meter. This system cannot be disabled. As the player explores the game world, Noelle, Maple, and Kora will become less hydrated and their bladders will fill.

Hydration
Hydration is a measure of how much liquid the girls have imbibed and is replenished by drinking potions or beverages. The maximum capacity for Hydration is 100%, and a higher Hydration percentage increases the rate at which the character's Bladder fills. If the Hydration meter drops to 0%, the character will become dehydrated and begin losing MP at a rapid pace.

The amount of Hydration replenished by items varies, with potions usually restoring less Hydration than beverages.

Diuretics
Diuretic is an effect caused by some items that acts as a multiplier to effects that fill the bladder. The amount of diuretic a character has is displayed as blue droplets next to their Bladder meter on the menu, with more diuretic displaying as more droplets, having more than five units of diuretic is displayed as five droplets and a plus. Diuretics quickly wear off over time.

Certain status effects (States) will also increase the rate at which a party member's bladder fills, which stack with each other as well as normal diuretics.

Bladder
Bladder is a measure of how full a party member's bladder is, displayed as both a value in milliliters (mL) and a percentage. A party member's Bladder has two values:
 * Bladder: Represents how full the party member's bladder currently is. A meter displaying current Bladder fullness is visible on the menu, below the characters' MP meter.
 * Reliable Holding Limit: The sum of the character's Base and Bonus Holding Limits. This is the only "Holding Limit" value visible to the player (though the others can be calculated using the information given). This value represents how full a girl's bladder can be before she risks having an accident. When a party member's current Bladder value is greater than her Reliable Holding Limit, there is a chance each time her bladder fills further that she may lose control and wet herself.
 * Base Holding Limit: A rough estimate of how many milliliters of liquid the party member's bladder can naturally hold without "training". The Base Holding Limit is different for each character, and represents 100% on their Bladder meters:
 * Noelle: 680mL
 * Maple: 625mL
 * Kora: 900mL
 * Bonus Holding Limit: A character's Bonus Holding Limit is added to her Reliable Holding Limit, increasing the amount their Bladder can hold before they begin to risk having an accident. Kora joins the party with a 300mL bonus, making her starting limit 133%. This value increases every time a character relieves herself when her Bladder fullness exceeds her Reliable Holding Limit, regardless of whether she did so voluntarily or not.

The consumable item Capacity+ increases the user's Bonus Holding Limit by a flat 100 mL per use.

Desperation
Party members will begin to react to their bathroom situation when their Bladder percentage reaches certain thresholds of their Reliable Holding Limit. A character's performance in battle is not affected by how full her bladder is, though certain abilities take Bladder percentage into account.
 * At 50%, the character will merely comment on her need, and her stance in battle will change slightly.
 * At 75%, the character will complain about her need to go, begin holding herself in the overworld and in battle.
 * At 90%, the character will complain about her need again, begin blushing in the overworld, and she will uncontrollably fidget in battle. Additionally, certain scenes will have additional dialogue if one or more characters are at 90% or more when they are entered.

Desperation event percentages are based on the sum of the character's Reliable Holding Limit and Bonus Holding Limit, and not the percentage displayed on the Bladder meter. As such, a high Bonus Holding Limit changes the threshold for these reactions. For example, a character whose Reliable Holding Limit is 120% will have her reactions at 60%, 90%, and 108% instead, while a character whose Reliable Holding Limit is 150% will have her reactions at 75%, 112%, and 135%.

Peeing
When you gotta go, you gotta go. There are three ways for the girls to relieve their bladders, each with pros and cons.


 * Toilets are the obvious choice, and can be found in nearly every building in the world, though this does not mean that every toilet is usable. Toilets can be used indefinitely, but when a girl enters to use one, the others will be forced to wait outside the bathroom. If any of the girls' bladders are above their Reliable Holding Limit, there is a chance they may have an accident while waiting.
 * Privacy Spots are areas outside of towns that are hidden from view, allowing the girls to relieve themselves in secret. However, the girls will only resort to using a private spot if their bladder is over 85% full, and once a girl has used it, it cannot be used by anyone else. Privacy Spots are marked like this: [[file:privacy spot.gif]]
 * Wetting is the most efficient method of relieving one's bladder, if extremely embarrassing. When a girl's bladder Fullness is above their Reliable Holding Limit, there is a chance that she will wet herself every time her Fullness increases. The greater the difference between Fullness and Limit, the more likely she is to have an accident both in the overworld and in battle.

Wetting
When the girls simply can't hold on any longer, they will have an embarrassing accident and Wet themselves, which is shown via an animation using their battle sprites, as well as a puddle appearing beneath them if it occurred in the overworld. Their overworld and battle sprites will change to show a wet spot on their clothing and they will gain the Wet state, represented by an icon of their underwear with a yellow droplet on the status screen.

While wet, all of the character's stats are reduced by 10%, slightly affecting their performance in battles.

NPC Reactions
Nearby NPCs will automatically comment on the girls' desperation if they are within view when a girl reaches 90% fullness or wets herself and will also have additional dialogue if the player interacts with them when at least one of the girls is either at 90% fullness or is wet. While most NPCs have generic universal reactions based on their "personality", certain major NPCs have unique reactions.

NPCs with unique dialogue

 * Kora (prior to joining the party)
 * Noelle's Mother and Father
 * Princess Jade
 * Kiyoko
 * Marina