Sprites

Sprites are a gameplay mechanic in NoMaKo, serving as simultaneous equipment, as battle summons that use unique abilities, and as catalysts for class changes.

Sprite System
Sprites have their own submenu accessible from the main menu. From this submenu, the player can exchange sprites between characters as well as choose whether or not the sprite is currently "released". In battle, a Sprites option is available below the Items option, where the Sprites can be selected to use their abilities.

To equip a Sprite to a character, the Sprite in question should be placed in the column directly below the character in the menu. The player can unequip a Sprite from all characters by moving it into the empty fourth column.

When a Sprite is both equipped to a party member and not released, they provide a passive bonus to several of the character's stats. When a Sprite is released, they are still considered "equipped" to the character, but do not provide their passive bonus until they are returned. In the menu, a released Sprite is designated with a deep red name.

In battle, bound Sprites can be selected via the Sprites option. When the equipped character's turn happens, the chosen Sprite is released from the character and performs an attack unique to the Sprite. Selecting a released Sprite in the battle menu uses the character's turn to return the Sprite to the character.

Class System
When a party member has at least two Sprites of a certain element equipped, and the number of equipped Sprites of that element is greater than any other element, the equipped character's Class changes. When a party member changes Class, they gain a new set of skills, can equip a different type of weapon, and their in-battle sprite changes to reflect the new class.